Ready or Not

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  • Ready or Not

Ready or Not is an intense, tactical, first-person shooter that depicts a modern-day world in which SWAT police units are called to defuse hostile and confronting situations.

Please remember that the Beta build is still an incomplete version of the game. It will still have bugs and quirks, and will require lots of additional content before it is ready for full release. Because of our Supporters and with your help, we will continue to push Ready or Not, adding more content (new maps, missions, characters, weapons, etc.), and further refining it to get the game up to the standard that you deserve. We ultimately want you to be able to turn the lights out, crank up the volume, and be immersed in the action – bringing order to chaos.

Realism First

VOID interactive has consulted with police teams globally to create rules of engagement and a scoring system that are both challenging and realistic. In order to push the bar further with realism, Ready or Not models ballistic penetration, ricochet, kevlar and plate dynamics, as well as projectile expansion and momentum.

Robust and natural controls

Explore a deep and involved weapon handling and player maneuvering system, geared towards providing officers with an unprecedented level of control over their situational effectiveness. Ready or Not utilizes a simple and organic control scheme which won’t have players fumbling around, forgetting dozens of key bindings.


Organize an approach, then execute the mission in real time. Officers can decide to deploy with items such as ballistic shields, door rams, tactical ladders, and much more.

Command your team

Team leaders will command a smartly designed team of AI officers in single player.

Diverse modes

Bring order to chaos online with friends through a tactical cooperative experience, lead a crack team of AI-driven swat members in a solo, story-rich campaign, or battle a rogue organization in a fierce and competitive multiplayer environment.

Intelligent customization

With access to over 60 unique items, players are given the tools to tackle any situation. The right combination of weapon optics, muzzle modifications, magazine types and foregrip variations gives an officer the edge in combat. Alternatively, load up with plates and heavy armor to prevent a quick end, at the expense of agility. Officers can also personalize their unit with team-specific patches and uniforms.

Bug Fixes Fixed multitool not removing traps properly Fixed grenade launching two projectiles for clients Fixed crash when using the ammo refill box Gratr is now clientside only


{STEAM_CLAN_IMAGE}/36750080/9e5af06b2e3406905a0906ca6de018e939a9a75b.png The March Update Has Arrived! Howdy gamers, Welcome to the 27th edition of our biweekly newsletter! This time around, we wanted to showcase a few different concepts and weapon variants that are further out from being ready for public release. We're keeping an eye on any necessary hotfixes for the recently released March update and are hard at work on a much larger update for April, so we thought it would be good to offer a ...


Gameplay New Carry Arrested AI Updated Increased melee bash range Fixed Fixed SWAT AI becoming 'Injured' to CS gas when wearing a gas mask AI General New Bomb vests for Suspects and Civilians in certain levels and scenarios Settings New NVG Phosphor display option (Green or White) HUD New Paper doll UI showcases when you're carrying AI Updated Team View is no longer tied to HUD visibility. (HUD can now be turned off and team view will still visible) Player nameplates independent of HUD visibilit...


New NVIDIA Reflex Fixed Fixed unlimited shotgun ammo


General Fast Reload magazines maintain velocity from animation Any weapon can now be canted(default keybind 'O'. This will not be O if you have an existing keybind set up.) ROE bug fixes and improvements: New Revoke penalties if AI tries to threaten someone again (by fake surrendering, for example) Fixed an issue where a suspect drawing a weapon would be considered unjustified when force was used Updated SWAT engagement rules Fixed an issue where fake surrender exits would not count as authorize...






  • Requires a 64-bit processor and operating system
  • OS: 64-bit Windows 7, Windows 8.1, Windows 10
  • Processor: Intel Core i5-4430 / AMD FX-6300
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 960 2GB / AMD Radeon R7 370 2GB
  • DirectX: Version 11
  • Storage: 50 GB available space





  • Requires a 64-bit processor and operating system
  • OS: 64-bit Windows 10
  • Processor: AMD Ryzen 5-1600 / Intel Core i5-7600K
  • Memory: 8 GB RAM
  • Graphics: Nvidia GTX 1060 6GB or better
  • DirectX: Version 11
  • Storage: 50 GB available space


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